<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Wordpress-CLI-Agent-LLM-Model &#8211; Derek.net.au</title>
	<atom:link href="https://www.derek.net.au/lab-project/wordpress-cli-agent-llm-model/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.derek.net.au</link>
	<description></description>
	<lastBuildDate>Mon, 17 Aug 2026 05:53:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>Voice, Games, Robots And Web Tools Are Part Of The Same Lab</title>
		<link>https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/</link>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 05:53:14 +0000</pubDate>
				<guid isPermaLink="false">https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/</guid>

					<description><![CDATA[The archive is mostly framed around artificial cognition, but the wider Lab includes systems that look unrelated until the through-line becomes visible. The through-line is stateful software interacting with messy worlds. 01 &#8211; Real-Time 3D The Babylon.js work included a substantial horror FPS experiment with: UniversalCamera; collisions; flashlight; ghost AI; ghost states such as PATROL,...  <a class="excerpt-read-more" href="https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/" title="Read Voice, Games, Robots And Web Tools Are Part Of The Same Lab">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The archive is mostly framed around artificial cognition, but the wider Lab includes systems that look unrelated until the through-line becomes visible.</p>
<p>The through-line is stateful software interacting with messy worlds.</p>
<h2>01 &#8211; Real-Time 3D</h2>
<p>The Babylon.js work included a substantial horror FPS experiment with:</p>
<ul>
<li>UniversalCamera;</li>
<li>collisions;</li>
<li>flashlight;</li>
<li>ghost AI;</li>
<li>ghost states such as PATROL, CHASE, IDLE and ATTACK;</li>
<li>multiple ghost types;</li>
<li>detection and catch radii;</li>
<li>mansion-grid systems;</li>
<li>prefabs;</li>
<li>capped flicker-light pools;</li>
<li>PBR floors and roofs;</li>
<li>BFS patrol;</li>
<li>HUD and inventory;</li>
<li>ritual mechanics.</li>
</ul>
<p>This belongs in the Lab because autonomous behaviour, state machines and real-time perception/action loops are not restricted to LLM systems.</p>
<h2>02 &#8211; Generative Media Pipelines</h2>
<p>ComfyUI became an orchestration platform, not just an image-generation interface.</p>
<p>The work covered image generation, video generation, video editing, video stitching, 3D workflows, audio, image analysis, editing, character workflows, LLM orchestration and experimental workflow packs.</p>
<p>Game Character Hub was considered as a target for AI augmentation: ComfyUI could populate assets, an LLM could direct or configure content, and the legacy software could manage sprites and animation.</p>
<h2>03 &#8211; Embedded Systems</h2>
<p>TinyMind Robot aimed at the smallest and cheapest fully local AI-like system possible inside a 3D-printed robot.</p>
<p>The design converged around Seeed XIAO ESP32-S3 Sense, N20 motors, DRV8833 driver, battery, speaker, LEDs and small sensors, with a removable brain-cartridge idea for future upgrades.</p>
<p>The archive is clear about the constraint: an ESP32-class board is not a realistic host for a normal 0.5B-parameter local LLM. The project belongs more to embedded intelligence and behavioural architecture than ordinary LLM deployment.</p>
<h2>04 &#8211; Web And Business Tooling</h2>
<p>WordPress and 3D Printing Ballarat systems also belong in the wider archive:</p>
<ul>
<li>instant STL quote/upload;</li>
<li>photo-to-3D model;</li>
<li>custom jobs;</li>
<li>searchable parts library;</li>
<li>AJAX shortcodes;</li>
<li>weighted search;</li>
<li>STL/OBJ preview worker;</li>
<li>custom post types and taxonomies;</li>
<li>payment portals and file-upload workflows.</li>
</ul>
<p>This is the practical software substrate underneath the AI research.</p>
<h2>05 &#8211; Current Belief</h2>
<p>The Lab should not be narrowed until only Omega remains.</p>
<p>Omega is the centre of gravity, but the surrounding work explains the instincts behind it: local-first systems, long-running state, tool use, autonomy, hardware constraints, embodied sensors, real-time interaction and an unwillingness to treat failures as embarrassing.</p>
<hr>
<p><strong>Source note:</strong> assembled from v2 sections on Babylon.js, ComfyUI/generative media, Game Character Hub, TinyMind Robot, Espruino, WordPress tooling and 3D Printing Ballarat systems.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Lab Did Not Start With Omega</title>
		<link>https://www.derek.net.au/lab/the-lab-did-not-start-with-omega/</link>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 05:53:13 +0000</pubDate>
				<guid isPermaLink="false">https://www.derek.net.au/lab/the-lab-did-not-start-with-omega/</guid>

					<description><![CDATA[Omega is the flagship project now, but it is not the beginning of the story. The useful history is the path of failed tools, half-working agent loops, local inference experiments, game systems, WordPress automation and cheap hardware experiments that made Omega feel necessary. This entry is a map, not a victory lap. 01 &#8211; The...  <a class="excerpt-read-more" href="https://www.derek.net.au/lab/the-lab-did-not-start-with-omega/" title="Read The Lab Did Not Start With Omega">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Omega is the flagship project now, but it is not the beginning of the story. The useful history is the path of failed tools, half-working agent loops, local inference experiments, game systems, WordPress automation and cheap hardware experiments that made Omega feel necessary.</p>
<p>This entry is a map, not a victory lap.</p>
<h2>01 &#8211; The Lineage</h2>
<p>The pattern begins in ordinary software work: WordPress, PHP, JavaScript, Node, React, C#/.NET, integrations, APIs, automation and UX. That work matters because it created the reflex that later shaped the AI systems: build tools that survive contact with users, file systems, queues, APIs, permissions and ugly operational state.</p>
<p>From there the archive moves through several layers:</p>
<ul>
<li>LLM integration inside existing software.</li>
<li>WordPress and command-line agents with memory, task queues and history.</li>
<li>Autonomous experiments in persistent worlds such as Screeps.</li>
<li>AntBrain-style cognition experiments using perception, memory and LLM decision loops.</li>
<li>Local assistants and plugin runtimes.</li>
<li>Genesis as a more general agentic substrate.</li>
<li>Omega as a shift away from assistant orchestration and toward artificial cognitive architecture.</li>
</ul>
<p>The important point is continuity. Omega did not appear as a clean abstract idea. It emerged after enough agent systems behaved too much like tools waiting for instructions.</p>
<h2>02 &#8211; What Changed</h2>
<p>Earlier systems could be useful without being alive in the architectural sense. They could receive a task, call a model, use tools, write state, and return a result. But their default condition was still sleep.</p>
<p>The Omega question is different:</p>
<blockquote>
<p>What would a system be doing when nobody is asking it anything?</p>
</blockquote>
<p>That one question changes the architecture. Memory stops being a transcript dump. Attention becomes a real resource. Goals need to persist. Idle time becomes cognitive time. A model becomes a processor inside a larger system rather than the seat of the system itself.</p>
<h2>03 &#8211; Why The Old Work Belongs Here</h2>
<p>Screeps matters because persistent game worlds expose planning, resource constraints and long-running autonomous loops.</p>
<p>AntBrain matters because cognition framing existed before the Omega name.</p>
<p>The WordPress CLI LLM agent matters because it joins ordinary web tooling to memory, history and task queues.</p>
<p>Genesis matters because it tried to make agent systems modular: profiles, plugins, local-friendly execution and interoperability with other frameworks.</p>
<p>The hardware work matters because the later specialist-cluster idea depends on accepting heterogeneous compute as a design material rather than treating it as an inconvenience.</p>
<h2>04 &#8211; Current Belief</h2>
<p>The Lab should not be organised as a portfolio of isolated projects. It should be organised as an intellectual trail: predecessor, failure, correction, successor.</p>
<p>That means some entries are not &quot;successful projects&quot; in the normal sense. They are preserved because they explain why the later architecture exists.</p>
<h2>05 &#8211; What Still Needs Verification</h2>
<p>This entry is reconstructed from the knowledge base rather than independently verified against every repository or live URL. Existing public pages and repos should be checked for:</p>
<ul>
<li>AntBrain.</li>
<li>Screeps agent work.</li>
<li>Genesis Runtime.</li>
<li>Local AI Home Assistant.</li>
<li>WordPress-CLI-Agent-LLM-Model.</li>
<li>Omega ACA.</li>
</ul>
<p>The safe public claim is not that each project reached a particular outcome. The safe claim is that each belongs to the chain of experiments that led toward persistent artificial cognition.</p>
<hr>
<p><strong>Source note:</strong> assembled from <code>Derek_Robertson_Lab_Knowledge_Base_v2.md</code>, especially the project-lineage and archaeological-pass sections. Dates and implementation states remain conservative unless separately verified.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
