Artificial Minds Laboratory

Voice, Games, Robots And Web Tools Are Part Of The Same Lab

Log 016 Status draft Confidence Conversation-recorded Reproducible No - survey note

The archive is mostly framed around artificial cognition, but the wider Lab includes systems that look unrelated until the through-line becomes visible.

The through-line is stateful software interacting with messy worlds.

01 – Real-Time 3D

The Babylon.js work included a substantial horror FPS experiment with:

  • UniversalCamera;
  • collisions;
  • flashlight;
  • ghost AI;
  • ghost states such as PATROL, CHASE, IDLE and ATTACK;
  • multiple ghost types;
  • detection and catch radii;
  • mansion-grid systems;
  • prefabs;
  • capped flicker-light pools;
  • PBR floors and roofs;
  • BFS patrol;
  • HUD and inventory;
  • ritual mechanics.

This belongs in the Lab because autonomous behaviour, state machines and real-time perception/action loops are not restricted to LLM systems.

02 – Generative Media Pipelines

ComfyUI became an orchestration platform, not just an image-generation interface.

The work covered image generation, video generation, video editing, video stitching, 3D workflows, audio, image analysis, editing, character workflows, LLM orchestration and experimental workflow packs.

Game Character Hub was considered as a target for AI augmentation: ComfyUI could populate assets, an LLM could direct or configure content, and the legacy software could manage sprites and animation.

03 – Embedded Systems

TinyMind Robot aimed at the smallest and cheapest fully local AI-like system possible inside a 3D-printed robot.

The design converged around Seeed XIAO ESP32-S3 Sense, N20 motors, DRV8833 driver, battery, speaker, LEDs and small sensors, with a removable brain-cartridge idea for future upgrades.

The archive is clear about the constraint: an ESP32-class board is not a realistic host for a normal 0.5B-parameter local LLM. The project belongs more to embedded intelligence and behavioural architecture than ordinary LLM deployment.

04 – Web And Business Tooling

WordPress and 3D Printing Ballarat systems also belong in the wider archive:

  • instant STL quote/upload;
  • photo-to-3D model;
  • custom jobs;
  • searchable parts library;
  • AJAX shortcodes;
  • weighted search;
  • STL/OBJ preview worker;
  • custom post types and taxonomies;
  • payment portals and file-upload workflows.

This is the practical software substrate underneath the AI research.

05 – Current Belief

The Lab should not be narrowed until only Omega remains.

Omega is the centre of gravity, but the surrounding work explains the instincts behind it: local-first systems, long-running state, tool use, autonomy, hardware constraints, embodied sensors, real-time interaction and an unwillingness to treat failures as embarrassing.


Source note: assembled from v2 sections on Babylon.js, ComfyUI/generative media, Game Character Hub, TinyMind Robot, Espruino, WordPress tooling and 3D Printing Ballarat systems.