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	<title>3D Printing Ballarat systems &#8211; Derek.net.au</title>
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	<lastBuildDate>Mon, 17 Aug 2026 05:53:14 +0000</lastBuildDate>
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		<title>Voice, Games, Robots And Web Tools Are Part Of The Same Lab</title>
		<link>https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/</link>
		
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		<pubDate>Mon, 17 Aug 2026 05:53:14 +0000</pubDate>
				<guid isPermaLink="false">https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/</guid>

					<description><![CDATA[The archive is mostly framed around artificial cognition, but the wider Lab includes systems that look unrelated until the through-line becomes visible. The through-line is stateful software interacting with messy worlds. 01 &#8211; Real-Time 3D The Babylon.js work included a substantial horror FPS experiment with: UniversalCamera; collisions; flashlight; ghost AI; ghost states such as PATROL,...  <a class="excerpt-read-more" href="https://www.derek.net.au/lab/voice-games-robots-and-web-tools-are-part-of-the-same-lab/" title="Read Voice, Games, Robots And Web Tools Are Part Of The Same Lab">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The archive is mostly framed around artificial cognition, but the wider Lab includes systems that look unrelated until the through-line becomes visible.</p>
<p>The through-line is stateful software interacting with messy worlds.</p>
<h2>01 &#8211; Real-Time 3D</h2>
<p>The Babylon.js work included a substantial horror FPS experiment with:</p>
<ul>
<li>UniversalCamera;</li>
<li>collisions;</li>
<li>flashlight;</li>
<li>ghost AI;</li>
<li>ghost states such as PATROL, CHASE, IDLE and ATTACK;</li>
<li>multiple ghost types;</li>
<li>detection and catch radii;</li>
<li>mansion-grid systems;</li>
<li>prefabs;</li>
<li>capped flicker-light pools;</li>
<li>PBR floors and roofs;</li>
<li>BFS patrol;</li>
<li>HUD and inventory;</li>
<li>ritual mechanics.</li>
</ul>
<p>This belongs in the Lab because autonomous behaviour, state machines and real-time perception/action loops are not restricted to LLM systems.</p>
<h2>02 &#8211; Generative Media Pipelines</h2>
<p>ComfyUI became an orchestration platform, not just an image-generation interface.</p>
<p>The work covered image generation, video generation, video editing, video stitching, 3D workflows, audio, image analysis, editing, character workflows, LLM orchestration and experimental workflow packs.</p>
<p>Game Character Hub was considered as a target for AI augmentation: ComfyUI could populate assets, an LLM could direct or configure content, and the legacy software could manage sprites and animation.</p>
<h2>03 &#8211; Embedded Systems</h2>
<p>TinyMind Robot aimed at the smallest and cheapest fully local AI-like system possible inside a 3D-printed robot.</p>
<p>The design converged around Seeed XIAO ESP32-S3 Sense, N20 motors, DRV8833 driver, battery, speaker, LEDs and small sensors, with a removable brain-cartridge idea for future upgrades.</p>
<p>The archive is clear about the constraint: an ESP32-class board is not a realistic host for a normal 0.5B-parameter local LLM. The project belongs more to embedded intelligence and behavioural architecture than ordinary LLM deployment.</p>
<h2>04 &#8211; Web And Business Tooling</h2>
<p>WordPress and 3D Printing Ballarat systems also belong in the wider archive:</p>
<ul>
<li>instant STL quote/upload;</li>
<li>photo-to-3D model;</li>
<li>custom jobs;</li>
<li>searchable parts library;</li>
<li>AJAX shortcodes;</li>
<li>weighted search;</li>
<li>STL/OBJ preview worker;</li>
<li>custom post types and taxonomies;</li>
<li>payment portals and file-upload workflows.</li>
</ul>
<p>This is the practical software substrate underneath the AI research.</p>
<h2>05 &#8211; Current Belief</h2>
<p>The Lab should not be narrowed until only Omega remains.</p>
<p>Omega is the centre of gravity, but the surrounding work explains the instincts behind it: local-first systems, long-running state, tool use, autonomy, hardware constraints, embodied sensors, real-time interaction and an unwillingness to treat failures as embarrassing.</p>
<hr>
<p><strong>Source note:</strong> assembled from v2 sections on Babylon.js, ComfyUI/generative media, Game Character Hub, TinyMind Robot, Espruino, WordPress tooling and 3D Printing Ballarat systems.</p>
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